IJRR

International Journal of Research and Review

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Research Paper

Year: 2023 | Month: July | Volume: 10 | Issue: 7 | Pages: 593-598

DOI: https://doi.org/10.52403/ijrr.20230770

To Develop Digital Monopoly Game as Learning Media for French for Tourism Lecture

Widya Trisna Handayani1, Junita Friska2, Isda Pramuniati2

1Postgraduate Student, Department of French Education, Universitas Negeri Medan, Medan, Indonesia
2Department of French Education, Universitas Negeri Medan, Medan, Indonesia

Corresponding Author: Junita Friska

ABSTRACT

The French for Tourism (or Français du Tourisme) is a lecture available in sixth semester. The objective of the lecture is to make students able to give information on tourist sites when they become tourist guides. The preliminary research showed that students were poor in vocabulary mastery. In the learning process, the methods were quite good, but they were necessary to be optimized in order learning was interesting. In addition, the learning media was not in line with the 4.0 industrial revolution; therefore, another media model, namely, digital monopoly game, was applied in this research. The model consisted of explanation on the material in the form of text, video, and audio and there are also interactive exercises. The advantage of this media was that it could be applied in offline mode, so it was accessible all the time. This research used the Research and Development (R&D) of ADDIE model. This research tried to know the development process, the validity, the practicality, and the effectiveness of the digital monopoly game in the lecture. To measure the effectiveness of the media, the pre- and post-tests were attempted to fifteen students who studied the lecture. The result showed that the learning media has already fulfilled all aspects of validity, practicality, and effectiveness and that there was a significant increase in the students’ competence after they used such media. It can be concluded that the digital monopoly game is quite effective in the process of learning the French for Tourism.

Keywords: development, learning media, French tourism lecture, digital monopoly game

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