IJRR

International Journal of Research and Review

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Year: 2025 | Month: August | Volume: 12 | Issue: 8 | Pages: 396-412

DOI: https://doi.org/10.52403/ijrr.20250847

Development of 3D Augmented Reality Assemblr Edu Media with A Project Based Learning Model Based on Local Wisdom of Cirebon Region to Improve Students' Science Literacy

Eva Nurkhasyanah1, Muhammad Khafid2, Murbangun Nuswowati3

1,2,3Department of Elementary Education, Postgraduate, Semarang State University, Semarang, Indonesia.

Corresponding Author: Eva Nurkhasyanah

ABSTRACT

Scientific literacy is an essential skill that enables students to independently seek, comprehend, and apply scientific knowledge to enhance learning quality according to their needs. This competency encompasses mastery of scientific concepts (content knowledge), procedural skills, and epistemic understanding, which influence effective learning strategies and evidence-based problem-solving abilities. Scientific literacy also includes the ability to construct knowledge, explain natural phenomena, and draw scientific conclusions through critical reasoning. Its early implementation in education, particularly at the elementary level, is crucial for building a strong foundation in scientific understanding. The development of scientific literacy can be facilitated through innovative learning media, ensuring students not only grasp theoretical concepts but also apply them in real-life contexts. Thus, improving scientific literacy significantly contributes to students' academic success and life skills.
This study employs a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate). The developed learning media integrates Cirebon’s local wisdom and a Project-Based Learning (PjBL) model through traditional Cirebon games (e.g., klitikan) and musical instruments, aligning with the sound-related topics in the Merdeka Curriculum for fifth-grade students. The research was conducted at SDN 2 Pejambon, Cirebon Regency, involving small-scale and large-scale testing groups.
The resulting product is a 3D Augmented Reality (AR) Assembler Edu media with a local wisdom-based PjBL model designed to enhance students' scientific literacy. Key characteristics include: integration of Cirebon’s Ethno-STEM elements with PjBL learning steps, sound-related topics from the Merdeka Curriculum linked to local wisdom, such as sound production techniques and acoustic properties from the klitikan traditional game, engaging and realistic 3D animations in a digital format, a step-by-step guide on crafting traditional Cirebon games, educational videos on sound properties to train and apply scientific literacy.
The feasibility assessment of the 3D AR Assembler Edu media with local wisdom-based PjBL yielded an Aiken’s V score of 0.942 (very feasible), with sub-scores as follows: material validation has 0.945 scores; language validation has 0.938 scores; media validation has 0.942; practicality test (students) has 87.33% scores; practicality test (teachers) has 87.50% scores.
The media’s effectiveness in improving fifth graders' scientific literacy was confirmed through paired t-test, showing significant differences between pretest and posttest results. N-Gain score of 0.532 with qualified oderate/effective) and get positive student (87.5%) and teacher (88.39%) feedback.
The study recommends that teachers adopt this 3D AR Assembler Edu media with local wisdom-based PjBL to foster scientific literacy, ensuring alignment with the Merdeka Curriculum’s learning objectives.

Keywords: 3D Augmented Reality, Assembler Edu, Project-Based Learning, Ethno-STEM, Scientific Literacy.

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