IJRR

International Journal of Research and Review

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Year: 2026 | Month: March | Volume: 13 | Issue: 3 | Pages: 129-138

DOI: https://doi.org/10.52403/ijrr.20260316

Development of an Interactive PDF-Based E-Module Using ChatGPT in Learning to Write Short Stories in Junior High School

Ahmad Fauzi Fatah1, Muhammad Fuad2, Munaris3, Edi Suyanto4, Siti Samhati5

1,2,3,4,5Department of Language and Humanities, University of Lampung, Bandar Lampung, Indonesia

Corresponding Author: Ahmad Fauzi Fatah

ABSTRACT

The development of artificial intelligence (AI) technology has brought significant changes in the world of education, including in Indonesian language learning at the junior high school (SMP) level. One form of AI utilization that has the potential to support writing learning is the use of ChatGPT as an aid in developing ideas, composing texts, and providing initial feedback. However, the use of this technology requires teaching materials that are structured, directed, and aligned with the curriculum so that they can be used pedagogically and responsibly. This study aims to develop an interactive e-module entitled Innovative Short Story Writing Strategies Using ChatGPT and analyze the level of validity, practicality, and effectiveness of the e-module in improving the short story writing skills of eighth-grade junior high school students.
The research method used is research and development (R&D) with the stages of needs analysis, product development, expert validation, trials, and evaluation. The research subjects consisted of 22 eighth-grade junior high school students. The research instruments included validation sheets from material experts, media experts, and learning practitioners, a practicality questionnaire, and a short story writing ability test through a pretest and posttest. Data collection techniques were carried out through observation, documentation, questionnaires, and written tests. Data were analyzed using descriptive analysis and inferential statistical analysis through a Paired Sample t-Test. The results of the study showed that the developed interactive e-module was declared valid by experts with several minor revisions to the visual design aspect, practical for use in learning, and effective in improving students' short story writing abilities. The results of the statistical test showed a significant value of <0.05, which indicated a significant difference between the pretest and posttest scores. Thus, the ChatGPT-based interactive e-module is suitable for use as an Indonesian language learning medium in junior high schools and contributes to strengthening digital literacy, creativity, and the ethical and pedagogical use of technology.

Keywords: Interactive e-modules, ChatGPT, short story writing

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