IJRR

International Journal of Research and Review

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Research Paper

Year: 2019 | Month: April | Volume: 6 | Issue: 4 | Pages: 250-254

Virtual Reality Based Remote Place Explorer Application

Bhagyashree P. Dhoble, Prof. Bhushan A. Deshpande

Department of Computer Science And Technology, Kavikulguru Institute Of Technology And Science, Ramtek, Nagpur, India.

Corresponding Author: Bhagyashree P. Dhoble

ABSTRACT

Virtual Reality is implemented by a combination of technologies that are used in order to visualize and provide interaction with a virtual environment. These environments often depict three-dimensional space which may be realistic or imaginary, macroscopic or microscopic and based on realistic physical laws of dynamics, or on imaginary dynamics. A key feature of Virtual Reality is that it allows multi-sensory interaction with the space being visualized. Virtual Reality ideally suited for effective learning and try to explain this effectiveness in terms of the advantages afforded by active learning through experiences. In this project we used finger print authentication helper which is an android library to simplify the authentication with finger print process. This will provide a common platform for finger print authentication for all the android versions. For authentication purpose Kerberos authentication protocol is used. Implementations of Kerberos exist in Apple OS, Android OS. Kerberos has made the internet and its site more secure, and enables users to do more work on the Internet and in the office without compromising safety. Used Google virtual reality library to implement virtual reality concept with available software development kit to make cardboard apps. There are three different SDK (Software Development Kit) to make Cardboard apps. This includes Android SDK, Apple iOS SDK and a Unity SDK. The underlying standard is OpenGL, which is widely accepted popular high performance industry standard. The Android app is made using Java language corresponding to JDK (Java Development Kit) 1.7, using Android SDK version 24. We used (Bring Your Own Device) BYOD approach for the phones to be used inside Cardboard. Set up a system that uses Virtual Reality to aid and improve the knowledge transfer process. For achieving this, the system has to be cost effective so that it can be used individually by everyone in any field. It facilitate continued usage without being a preventing to normal flow of classwork or specific to any location.

Key words: Virtual Reality, SDK, JDK, BYOD

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